5.6. RIGHT: Difference between revisions
Jump to navigation
Jump to search
(→RIGHT) |
|||
Line 1: | Line 1: | ||
== RIGHT == | |||
[[File:Fig38.jpg | 240px | center]] | [[File:Fig38.jpg | 240px | center]] | ||
<br> | <br> | ||
No option selected, the game the right hand produce a single tone and the left hand will be active until the split point (does not apply to theAccordion mode). | No option selected, the game the right hand produce a single tone and the left hand will be active until the split point (does not apply to theAccordion mode). | ||
<br> | <br> | ||
=== RIGHT - 2ND VOICE === | |||
[[File:Fig39.jpg | 240px | center]] | [[File:Fig39.jpg | 240px | center]] | ||
<br> | <br> | ||
Line 10: | Line 10: | ||
<br> | <br> | ||
=== RIGHT FULL KEYBOARD === | |||
[[File:Fig40.jpg | 240px | center]] | [[File:Fig40.jpg | 240px | center]] | ||
<br> | <br> |
Revision as of 13:23, 1 October 2014
RIGHT
No option selected, the game the right hand produce a single tone and the left hand will be active until the split point (does not apply to theAccordion mode).
RIGHT - 2ND VOICE
This option allows to overlay a second stamp set ofthe right hand and adjust its characteristics.
RIGHT FULL KEYBOARD
In this mode, the chord recognition occurs over theentire keyboard.
Although this feature RIGHT FULL KEYBOARD mainly the right side of the keyboard has a particular effect with MIDI accordions in association with MANUAL BASS as follows: