Hi Dan, can you send me this beta version please? Thanks.
Kenny.
Kenny.
Version 1.20 is ready to download
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Show posts MenuQuote from: Lylo on January 11, 2016, 03:36:10 PM
Oh yes Dan, it's right.
So, Crisis must be better than standard voice of vA, but poor compared to the new soundbanks.
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ADDITIONAL OPTIONS FOR BUTTONS ONLY
DispType (Display Type): Control value displayed as either ON or OFF. The low value setting determines the ON value and the high value setting determines the OFF value. This is best suited to a bi-state parameter where you want to see whether it is in an on or off state e.g. phase reverse on a mixer channel.
LED: This is like ON/OFF except that nothing is displayed when the control is in an OFF state. ON/OFF & LED display types should be used with control type Momentary or Toggle.
For buttons, drum pads and the sustain pedal, the Press Value and Release Value should be set in conjunction with the BtnType (Button Type) setting (see below).
BtnType (Button Type): This setting is only available for buttons, drum pads and the sustain pedal. Where available, it can be found on the second page of control settings so scroll up to access it.
It should be set in conjunction with the Press and Release values for the control to determine how the button works. The options are as follows:
NORMAL: The Press Value is sent when the button is pressed, nothing is sent on release.
MOMENTRY: The Press Value is sent when the button is pressed and the Release Value is sent when the button
is released.
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The 'MOMENTRY' option is not available for the drum pads because they only respond to a hit and do not have a mechanism to detect when you release your finger from them. Instead of 'MOMENTRY' they have a special 'VELOCITY' option. When this is set, the value sent out when you hit the pad will depend on how hard you hit it. The control value is still constrained within the Low Value and High Value settings. As an example if Low Value is 0 and High Value is 127 then a soft hit will give a value near 0, a medium hit will give a value near 64 and a hard hit will give a value near 127. If Low Value is 2 and High Value is 0 then a soft hit will give value 2, a medium hit will give value 1 and a hard hit will give 0.